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David Tector
David Tector
Senior Visual Development Artist at Mythion Games
Birmingham, United States

Summary

Background and university education in the common traditional mediums of pencil, charcoal, gouache, oil paint and other various less common mediums. Professionally I am armed with the skills of traditional painting, matte painting, as well as 3d modeling and software knowledge which allow me to tackle lots of visual problems and provide many solutions.

Skills

Concept ArtConcept DesignDigital PaintingEnvironment DesignIllustrationDigital SculptingLow-poly ModelingTexturingUV MappingBook Cover Illustration

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
3DCoat
3DCoat
Mixer
Mixer

Experience

  • Senior Content Dev Artist at Mythion Games
    Remote, United States of America
    January 2020 - Present

    Visual development and illustration

  • Contract Artist at Hellbilly Hollow Film
    Birmingham, United States of America
    February 2019 - March 2019

    Creation of prop artworks to be used on set for Hellbilly Hollow Film

  • Contract Artist at Arcain Games
    United States of America
    May 2019 - August 2019

    Visual design, formatting, illustration, text, and all other aspects of creating a production ready tabletop game from start to finish.

  • Contract Artist at Mythion Games
    United States of America
    May 2019 - December 2019

    Conceptual, graphic and ui design, illustration, and art direction